SoftCopy
Possession
Possession
The Concept
Video design needs to quickly and clearly communicate era, location, context and evidence to the audience. How can we connect the world of the data center, to modern football, and to the evidence?
Base World
Thinking about the base world of the Data Center, and how that can connect to a TV Football lens. Is there a way to dynamically blend the two? So we can drift in and out?
Base World · 01
Data Center.
Big and Messy, filled with tech from a mix of eras; as if it has been collected from the entire span of fifas history? Littered with little screens that allow little bits of video to come to life.
Data Center.
Base World · 02
TV Studio.
Drifting more into the TV Studio world. I find something really interesting in the modern sport studio, essentially big messy data centers filled with gear that is used to create virtual worlds.
TV Studio.
TV Textures
How do we differentiate the three different eras of football through video? Using texture to quickly indicate where we are.
TV Textures · 01
Stanley Rous — Black and White, Film, Analogue Transmission.
Early broadcast technology, footage is black and white, but with a warm fuzz. Simple and static camera shots. High levels of grain and noise.
Stanley Rous — Black and White, Film, Analogue Transmission.
TV Textures · 02
João Havelange — Colour Broadcast, VHS.
Introduction of colour, but with a low level of detail and a high level of noise and grain. Camera shots are a bit more ambitious, instant replay is beginning to become available.
João Havelange — Colour Broadcast, VHS.
TV Textures · 03
Sepp Blatter — Full HD.
Into a clean and clear, yet clinical world. Football is at the cutting edge of broadcast tech to create new ways to watch the game. Shots are ambitious as we now have wireless transmission, drones, cable cams, audience iphone-footage and more.
Sepp Blatter — Full HD.


